// XERNOTH – DETERMINISTIC STATE-SPACE CHESS SOLVER
#ZIG
#SIMD
#STATE-SPACE REDUCTION
#RETROGRADE ANALYSIS
#BITBOARDS
Game Theory & Systems Optimization
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Apr 2025 – Present
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STATUS:
[ACTIVE]
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LANG: Zig
Developing a high-performance, deterministic solver engine in Zig, challenging standard heuristic approaches (like Alpha-Beta pruning) via novel state-space reduction.
Technical Architecture
- Semantic Pruning: Created an experimental algorithm to collapse the game tree by identifying semantically equivalent board states, drastically reducing the search space complexity (1046) to relevant “Truth Paths”.
- Retrograde Analysis: Implemented a reverse-induction engine that propagates “Win/Loss” truth values backwards from checkmate, aiming for mathematical correctness rather than probabilistic evaluation.
- Low-Level Optimization: Utilized Zig for manual memory layout control and SIMD instructions to maximize throughput during bitboard operations, achieving performance metrics competitive with, or even outperforming, C-based engines.
Objective
The goal of Xernoth is to bridge the gap between abstract game theory and high-performance systems programming, moving away from “guessing” (heuristics) toward “knowing” (deterministic proof).